Can you use commander cards in legacy
The holiday season is over, and Commander Legends has been with us for more than 50 days now. Time enough to see results, time to take inventory. Which cards from Commander Legends made the cut in Legacy and where do they fit in? Let's rank the best of the bunch and look at lots of lists! Happy New Year, dear readers! I sincerely hope you enjoyed the Christmas holidays as well as the latest contest on Cardmarket.
Sadly, the party's over and we need to go back to work. The Magic wheel keeps on moving, which means the next preview season is already in full swing.
So it's about time to review the real impact of Commander Legends on Legacy, now that the dust has settled. First things first, this latest format-focused set has revitalized Commander, improving lots of strategies while creating new ones. It did so without drastically warping other Constructed environments, quite unlike what Modern Horizons did a while ago.
This means, only a few of the cards can make the cut in Legacy, one of the least forgiving formats aside from Vintage. Although some of them looked very promising at the beginning, now we can ascertain that the general impact is minimal. However, some cards do see play, and the following ranking showcases them all.
Two will most likely become format staples. Starting with number five on the list, a few honorable mentions, Fall from Favor felt like a Palace Jailer to me during preview season: giving you the monarchy while permanently tapping an opposing creature looked sweet.
Although it is a powerhouse in Pauper at the moment, the Legacy bar proved too high to clear. Next on our list, the number one in sales on Cardmarket during the holiday season: Jeska's Will. This red modal spell only gets its full value in Commander games of course, but it has some potential in Legacy, for example as a Burning Wish target or in a red deck with a lot of mana.
This list here works as a budget Storm shell without any duals. If you're a combo lover, it is a way of introduction into Legacy that doesn't break the bank. Aside from not being an established deck, it can win out of nowhere and Legacy players are not used to fighting against this particular version.
Our last honorable mention is a call-back to the one and only Wheel of Fortune , which you only get to play in Vintage. Wheel of Misfortune is sweet in Commander, containing a choose-a-number minigame within the card. In one-on-one games, it's simpler though: If you are willing to pay a high amount of life, you can have a brand new hand. The only strategy willing to take the risk I found so far is Izzet Delver, an aggressive version with eight "prowess" creatures in the shape of Monastery Swiftspear and Sprite Dragon combined with the regular amount of cantrips and burn spells.
Moving on to number four, we find the court cycle, another way to bring the monarch back into Legacy after Conspiracy: Take the Crown where the mechanic showed up for the first time. While the red and green one are stone-cold unplayable, we will be focusing on Court of Grace , Court of Ambition and Court of Cunning.
All of them offer the same enter-the-battlefield advantage of giving you the monarchy, so in a way they cantrip, but the mana investment might not be worth it depending on the game situation. Court of Grace has seen some fringe play in both Death and Taxes and Yorion Snowko as an alternative win-condition for grindy matchups. Even though the white enchantment creates an army of flying creatures to keep the crown on your side of the table, its cost is a bit prohibitive.
Meanwhile, Court of Cunning has the "pitch to Force of Will " upside so it's more likely that in the long run, Court of Grace ends up not making the cut. Focusing on the blue Court in Snowko shells, it's interesting to note that it allows you to mill any number of players. You can indeed target yourself, since you're likely running Uro, Titan of Nature's Wrath , and it helps to escape it on turn four.
The list above tries to maximize the chances of winning via Court of Cunning with a full playset and Noble Hierarch to cast it on turn two. Ice-Fang Coatl , a format staple that needs no further introduction, keeps opposing creatures at bay to preserve the monarch status and can get it back if needed by attacking through the air.
Before we move on to our Top 3, a quick mention for Court of Ambition, since I found an upgraded version of Buried Phoenix, another out-of-the-box strategy that became popular a year or two ago. It is based on playing several rituals in one turn followed by Buried Alive to look for three copies of Arclight Phoenix that immediately come back from the grave. Rivals of Ixalan.
Magic New Phyrexia. Mirrodin Besieged. Scars of Mirrodin. Rise of the Eldrazi. Officially, NO. All cards with this ability are banned in our home play group.
House rules can always override ANY official rule as long as everyone agrees. There are fifty-nine cards within the Magic: The Gathering— Commander Edition decks that are completely new to the Magic game. These cards are legal for play in the Commander , Vintage, and Legacy formats. They aren't legal for play in the Standard or Modern formats.
Pretty much all tutors that allow you to search for a non-land are banned in Legacy due to consistency they bring with them. Tinker is close to show and tell emrakul, except with one card and not giving your opponent any chance to drop anything for free.
It also doesn't force you to clog your deck with 8 fat creatures. A player cannot have more than one copy of any individual card in their deck unless it is a basic land or a card that specifically states otherwise e. Each deck must contain exactly cards , including the commander s. The inclusion of Sol Ring in the preconstructed Commander decks does make it seem unlikely that the card will ever be banned. That said, this isn't the first time a problematic card has been put into a precon; Jitte came in one, and Stoneforge Mystic was banned in Standard despite being in the event decks.
After these games, they decided the card ought to go. Panoptic Mirror was banned under perhaps the most irresponsible, ridiculous conditions considered acceptable by any committee ever. If a commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead. So, in this case, you get to choose whether it goes into exile or the command zone.
Abilities of permanent cards usually only work on the battlefield, not in the Command Zone. This exception is what permits Oloro's third ability to function in the Command Zone. There's really no arguing it's power against something like Protean hulk, which they recently unbanned.
Gifts really isn't all that powerful in the world of edh. Fastbond is banned for power reasons. Paying 15 life to ghost quarter away your opponent's deck's lands with crucible of worlds is really not the kind of thing we want to encourage in the format and being able to do that turn 1 off a fastbond?
This includes, Unstable, Unhinged, Unglued, and even the holiday-themed cards. When choosing a commander, you must use either a legendary creature, a planeswalker with the ability to be commander, or a pair of legendary creatures or planeswalkers that both have partner.
The chosen card or pair is called the commander or general of the deck. Prior to the addition of Wrenn and Six to Temur Delver decks, the Legacy metagame was generally looking healthy. In order to weaken Temur Delver decks and bring the metagame into a better balance again, Wrenn and Six is banned in Legacy. To slow down that category of combo decks as a whole and give opponents more time to set up interactive plays in the early game, Simian Spirit Guide is banned.
Black Lotus is the rarest MTG card, adding three mana of any single color of your choice before being discarded. It has no cost and can be played as an interrupt as well. Every year, this card sells for a higher price due to the sheer value of its effect. Most Magic cards are worth between 10 cents and a single U. As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck.
Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.
This means about 17—18 lands for a card deck and about 24—25 lands for a card deck. No, only cards released in expansions that have been legal in Standard, starting with 8th Edition, are legal in Modern. Again, decks require a minimum of sixty cards and may have a sideboard of up to fifteen cards.
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